Assessment as Adventure
Replace a single high-stakes test with a culminating quest series featuring escalating challenges. Each stage targets a competency, with adaptive hints earned earlier. Defeating the final boss requires synthesizing skills, not guessing. Would this format make you prepare earlier and reflect deeper?
Assessment as Adventure
Break assessments into frequent, low-stakes micro-quests. Earn experience points for attempts, strategy explanations, and peer help. Personalized paths allocate XP bonuses for growth, not perfection. How would you weight effort, revision, and mastery to celebrate learning without encouraging shortcuts?